In this devlog, I discuss how I implemented an ObjectStore that keeps track of all of the objects used in the BOUNCE iT game.
Tag: game dev
In this first devlog, I explain my thought process and approach to building a “game engine” for my first ever game, BOUNCE iT.
Recently, I started making a game with no engine. I am building the game using C++ and the SDL library. Let’s discuss why I made this choice and what resources I used to learn.