Perlin noise is a type of gradient noise that Ken Perlin developed in 1983. Game developers and CG artists usually use it to generate organic looking textures and terrains among many other things.
Tag: programming
Discussing how I used a bitmap font to optimise rendering text on Android devices.
In this first devlog, I explain my thought process and approach to building a “game engine” for my first ever game, BOUNCE iT.
For the past 3 months, I have embarked on my first #100DaysOfCode challenge, to try and learn web-development.