Discussing how I used a bitmap font to optimise rendering text on Android devices.
Tag: game development
![Screenshot from Neovim showing a C header file that declares the API for the ObjectStore of the BOUNCE iT game](https://thewizardapprentice.com/wp-content/uploads/2023/01/Screenshot-from-2023-01-02-22-51-13-800x600.png)
In this devlog, I discuss how I implemented an ObjectStore that keeps track of all of the objects used in the BOUNCE iT game.
![Screenshots from the BOUNCE iT game](https://thewizardapprentice.com/wp-content/uploads/2022/10/BOUNCE_iT_devlog-800x600.jpg)
In this first devlog, I explain my thought process and approach to building a “game engine” for my first ever game, BOUNCE iT.
![Screenshot from my bouncing ball game showing a paddle that can be moved by the mouse to try and keep a ball from fall](https://thewizardapprentice.com/wp-content/uploads/2022/08/Screenshot-from-2022-08-22-23-38-48-e1661208495117-800x441.png)
Recently, I started making a game with no engine. I am building the game using C++ and the SDL library. Let’s discuss why I made this choice and what resources I used to learn.
After a year of silence, I am finally back to blogging with updates on my latest web and game development projects as well as my new job.