Perlin noise is a type of gradient noise that Ken Perlin developed in 1983. Game developers and CG artists usually use it to generate organic looking textures and terrains among many other things.
Discussing how I used a bitmap font to optimise rendering text on Android devices.
In this devlog, I discuss how I implemented an ObjectStore that keeps track of all of the objects used in the BOUNCE iT game.
In this first devlog, I explain my thought process and approach to building a “game engine” for my first ever game, BOUNCE iT.
Recently, I started making a game with no engine. I am building the game using C++ and the SDL library. Let’s discuss why I made this choice and what resources I used to learn.
After a year of silence, I am finally back to blogging with updates on my latest web and game development projects as well as my new job.
So, you are in a point in your life where you are considering switching careers. You have a lot to learn before you can make the switch, but not enough time because you have a demanding full time job. What do you do?
This is the exact situation in which I have found myself at the start of this year.
Over the past couple of days, I have been working to complete freeCodeCamp’s issue tracker project. I’m using MongoDB as the database and relying on Mongoose to model the data. Since I have been learning about testing lately, I wanted to write unit tests for the simple wrapper I wrote around Mongoose to add, update and remove issues to the database.
For the past 3 months, I have embarked on my first #100DaysOfCode challenge, to try and learn web-development.
An exploration of some of the nonphotorealistic rendering techniques I used to create multiple intros for some videos we worked on at work.