Discussing how I used a bitmap font to optimise rendering text on Android devices.
In this devlog, I discuss how I implemented an ObjectStore that keeps track of all of the objects used in the BOUNCE iT game.
In this first devlog, I explain my thought process and approach to building a “game engine” for my first ever game, BOUNCE iT.
Recently, I started making a game with no engine. I am building the game using C++ and the SDL library. Let’s discuss why I made this choice and what resources I used to learn.
After a year of silence, I am finally back to blogging with updates on my latest web and game development projects as well as my new job.
So, you are in a point in your life where you are considering switching careers. You have a lot to learn before you can make the switch, but not enough time because you have a demanding full time job. What do you do?
This is the exact situation in which I have found myself at the start of this year.
Over the past couple of days, I have been working to complete freeCodeCamp’s issue tracker project. I’m using MongoDB as the database and relying on Mongoose to model the data. Since I have been learning about testing lately, I wanted to write unit tests for the simple wrapper I wrote around Mongoose to add, update and remove issues to the database.
For the past 3 months, I have embarked on my first #100DaysOfCode challenge, to try and learn web-development.
An exploration of some of the nonphotorealistic rendering techniques I used to create multiple intros for some videos we worked on at work.
A quick overview of how and why I created a batch downloader for images, the dwimgs command line utility.