Perlin noise is a type of gradient noise that Ken Perlin developed in 1983. Game developers and CG artists usually use it to generate organic looking textures and terrains among many other things.
Tag: development
                
            Discussing how I used a bitmap font to optimise rendering text on Android devices.
                
            In this devlog, I discuss how I implemented an ObjectStore that keeps track of all of the objects used in the BOUNCE iT game.
                
            In this first devlog, I explain my thought process and approach to building a “game engine” for my first ever game, BOUNCE iT.
                
            Recently, I started making a game with no engine. I am building the game using C++ and the SDL library. Let’s discuss why I made this choice and what resources I used to learn.
After a year of silence, I am finally back to blogging with updates on my latest web and game development projects as well as my new job.
                
            So, you are in a point in your life where you are considering switching careers. You have a lot to learn before you can make the switch, but not enough time because you have a demanding full time job. What do you do?
This is the exact situation in which I have found myself at the start of this year.
                
            A quick overview of how and why I created a batch downloader for images, the dwimgs command line utility.
                
            A discussion of the workflow I use while creating previz in Blender and the Python automation scripts that make it possible.